Track-based Gesture Recognition Method Based on Kinect
نویسندگان
چکیده
منابع مشابه
A Robot Control System Based on Gesture Recognition Using Kinect
The Kinect camera is widely used for capturing human body images and human motion recognition in video game playing, and there are already some research works on gesture recognition. However, to achieve the anti-interference performance, the current recognition algorithms are often complex and tardiness, and most of the applications are based on the incomplete gesture library and not all hand g...
متن کاملGesture recognition using Microsoft Kinect®
Gesture recognition is essential for human – machine interaction. In this paper we propose a method to recognize human gestures using a Kinect® depth camera. The camera views the subject in the front plane and generates a depth image of the subject in the plane towards the camera. This depth image is then used for background removal, followed by generation of the depth profile of the subject. I...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملEMG-based wrist gesture recognition using a convolutional neural network
Background: Deep learning has revolutionized artificial intelligence and has transformed many fields. It allows processing high-dimensional data (such as signals or images) without the need for feature engineering. The aim of this research is to develop a deep learning-based system to decode motor intent from electromyogram (EMG) signals. Methods: A myoelectric system based on convolutional ne...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: DEStech Transactions on Computer Science and Engineering
سال: 2017
ISSN: 2475-8841
DOI: 10.12783/dtcse/iccae2016/7183